Game Settings Performance Tradeoff

See roughly how FPS and VRAM change as you drop quality tiers.

Estimates only. These calculators use typical component specifications and rough rules of thumb. They are for planning and education, not purchase advice. Verify every number against your parts’ official datasheets before buying or building.

See roughly how much FPS you recover by lowering in-game quality, and the VRAM it frees. Estimates — real gains vary by title.

Result

~87 FPS at medium
Ultra FPS60 FPS
Est. medium FPS87 FPS
Approx. VRAM used~6 GB
VRAM checkEnough VRAM
Quality→FPS multipliers are rough averages; shadows, ray tracing, and resolution scaling move the needle most. On a VRAM-limited card, dropping textures helps more than anything else.
Lowering settings with a plan

Scenario: your card struggles at Ultra but you do not want to guess which settings to drop. This estimates the FPS recovery and the VRAM it frees.

Example: 60 FPS at Ultra becomes about 87 FPS at Medium on a 12 GB card, with textures needing ~8 GB. On an 8 GB card at Ultra you may be VRAM-limited, so dropping textures helps most.

Boundaries: multipliers are rough averages; ray tracing, shadows, and resolution scaling move the needle most. Real gains vary by title and engine, so treat the output as a planning hint.

FAQ: which setting should I lower first? Drop textures or resolution scaling if you are VRAM-bound; lower shadows and ray tracing if you are FPS-bound. Always test with your actual titles.

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