Game Settings Performance Tradeoff
See roughly how FPS and VRAM change as you drop quality tiers.
See roughly how much FPS you recover by lowering in-game quality, and the VRAM it frees. Estimates — real gains vary by title.
Result
Lowering settings with a plan
Scenario: your card struggles at Ultra but you do not want to guess which settings to drop. This estimates the FPS recovery and the VRAM it frees.
Example: 60 FPS at Ultra becomes about 87 FPS at Medium on a 12 GB card, with textures needing ~8 GB. On an 8 GB card at Ultra you may be VRAM-limited, so dropping textures helps most.
Boundaries: multipliers are rough averages; ray tracing, shadows, and resolution scaling move the needle most. Real gains vary by title and engine, so treat the output as a planning hint.
FAQ: which setting should I lower first? Drop textures or resolution scaling if you are VRAM-bound; lower shadows and ray tracing if you are FPS-bound. Always test with your actual titles.