VRAM Usage Estimator
See how much video memory your game settings actually need, and whether your card will start streaming textures.
Estimates assume a modern AAA title with uncompressed textures. Engines with smart streaming (e.g. Unreal Nanite) may use less; badly-optimized ports may use more.
How this calculator works
We start from a baseline uncompressed-texture footprint at each resolution (1080P ≈ 2.5 GB, 1440P ≈ 4.2 GB, 4K ≈ 7.5 GB at Ultra), scale it by your quality preset, then add a fixed overhead for ray tracing (light RT ~1.2 GB, full path tracing ~3 GB). HD texture packs and background apps add their own footprint on top. The result is compared against common card VRAM sizes (4/6/8/12/16/24 GB) to flag whether you'll hit the streaming wall.
When to use it
Stutter that gets worse the longer you play is almost always VRAM thrashing — the card is paging textures out to system RAM over PCIe. Use this before cranking HD texture packs on an 8 GB card, or before enabling 4K path tracing. Pair it with the GPU FPS Estimator to see whether VRAM or raw compute is your limiter.